
GameplayPrototype
Core gameplay is the center of Avoxar development. The early prototype will prioritize how movement feels, how combat reads, and how exploration can create satisfying discovery.
The initial systems are intentionally focused. Movement, collision, attack timing, enemy behavior, and progression hooks need to feel understandable before the game expands in size.
As those systems become playable, future posts will include screenshots, short clips, known issues, and notes on what changed between builds.