Voxel World Building
Custom tools support block placement, surface painting, object placement, terrain generation, portals, and scene play setup.
Game
Avoxar is an indie Voxel World Bullet Heaven game in active development, currently focused on turning its voxel tools and runtime systems into a strong playable loop before public demo release.
Custom tools support block placement, surface painting, object placement, terrain generation, portals, and scene play setup.
Character skills, attack radius, attack power, attack speed, hitboxes, health, monster pools, and spawn rules form the combat foundation.
The prototype includes voxel character parts, rigging, animation roles, skill loadouts, and selectable player character data.
Scene play, game UI screens, number displays, audio cues, loading states, and WebSocket sessions are being connected into the playable runtime.