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Official development hub

Avoxar is an indie Voxel World Bullet Heaven game in active development.

Follow the making of Avoxar as its voxel world tools, character systems, combat prototype, and playable loop grow toward a public demo.

Game Snapshot

What Avoxar is becoming

A quick overview for new visitors who want to understand the project before diving into updates.

Voxel indie game inspired by Bullet Heaven pacing and escalating enemy pressure.
Fight enemy crowds, explore voxel maps, and improve the character through each run.
Voxel World foundation with detailed block editing down to smaller brush sizes.
Built around a custom 3D studio for maps, characters, animation, UI, audio, and game data.
Follow devlogs, roadmap notes, and behind-the-scenes progress from the official hub.
Every form of support helps continue game development and expand the world of Avoxar.

Screenshots and Media

Early look at the voxel tools and playable preview

In-development captures from the current Avoxar prototype and toolchain. These slots can be replaced with final screenshots and trailer media as the build matures.

Block Paint Tool - Avoxar in-development screenshot

Block Paint Tool

A voxel block editor view for painting textures and tuning visual details.

Character Builder - Avoxar in-development screenshot

Character Builder

The character toolchain for parts, rig controls, animation clips, and gameplay-ready setup.

Playable Preview - Avoxar in-development screenshot

Playable Preview

An early runtime view with the Avoxar logo, player character, and voxel world backdrop.

Development Status

Current phase: voxel gameplay prototype

Avoxar is focused on connecting the voxel world, character systems, combat rules, and runtime into a playable internal build.

Current Phase

Voxel Gameplay Prototype

Focus Now

Voxel maps, skills, combat hitboxes

Demo Status

Coming Soon

Next Milestone

Playable internal build

Roadmap Preview

What comes next

A short view of the next development targets before the full roadmap expands.

  1. 1Voxel map and scene play runtime
  2. 2Character skills, hitboxes, and combat tuning
  3. 3Monster pool and spawn rule testing
  4. 4Internal playable build preparation

Support CTA

Follow, share, and support Avoxar as development continues.

Official channels will collect development news, roadmap notes, community links, and support options in one reliable place.