Roadmap
Development roadmap
A public view of what is complete, what is being built now, what comes next, and what is planned later for Avoxar.
Progress
4 of 15 roadmap items completed
27%
Done
Completed foundation work that gives Avoxar a clear public base.
- 1
Logo and initial identity
The first Avoxar logo and visual direction are in place.
- 2
Website foundation
The official site structure, core routes, metadata, and public assets are ready.
- 3
Voxel studio foundation
The internal toolset already includes modes for scene building, object building, character building, animation, game UI, paint assets, and game data.
- 4
Runtime data pipeline
The game project has API-backed records for maps, characters, scene play, game assets, UI screens, sound assets, and player sessions.
Now
Active work focused on turning the project into a playable prototype.
- 1
Voxel gameplay runtime
Connect voxel maps, player spawn, scene play config, runtime loading, and WebSocket session state into one playable path.
- 2
Combat and skills
Tune health, hitboxes, attack radius, attack power, attack speed, skill loadouts, animation roles, and sound hooks.
- 3
Map enemy setup
Test monster pools, spawn intervals, max-alive limits, spawn radius, difficulty tier, enemy level, and reward configuration.
- 4
Devlog updates
Publish progress notes that explain what has moved from internal tooling into playable systems.
Next
Near-term goals after the first prototype loop is stable.
- 1
Internal playable build
Prepare a build that enters a scene, loads the player, renders the voxel world, plays UI/audio, and exercises combat rules.
- 2
Screenshot and trailer capture
Capture representative media from real voxel maps, characters, UI, and combat testing when visuals are stable.
- 3
Feedback system
Create a structured way for players to report issues and suggestions once a testable build exists.
- 4
Community launch
Open official community channels with clear guidelines.
Later
Longer-term goals that become relevant after the demo path is clearer.
- 1
Steam page
Prepare store presence, capsule assets, screenshots, and wishlist flow.
- 2
Public alpha
Expand testing beyond the first demo once core systems are stronger.
- 3
Supporter build
Evaluate early supporter access after build distribution is stable.
