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Voxel Gameplay Systems Update

A current look at the internal Avoxar systems already taking shape: voxel maps, character tools, combat data, skills, UI, audio, and runtime loading.

Voxel Gameplay Systems Update cover image
GameplayVoxelPrototype

The latest internal project review shows that Avoxar has moved beyond a website-only foundation. The game work now includes a custom voxel studio, a runtime game route, API-backed game data, and systems for maps, characters, UI, audio, and scene play.

The voxel toolchain includes scene building, object building, surface painting, map generation, portals, player spawn markers, character parts, rigging controls, animation roles, paint assets, game UI screens, and game asset catalog data.

The current development priority is to connect those pieces into a strong playable loop: load a scene, spawn the player, render the voxel world, run combat hitboxes and skills, test monster spawn rules, and prepare an internal build before any public demo.

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